Previous Devlogs up to today
Fall Up Devlog Day 1: 4/24/2025 (AM)
I have not written anything down yet because I didn’t care to, so work so far is not recent. But anyway, so far, I have created physics based movement for the character (I’m thinking of naming them Gary or something like that), and the grav gun has been added and works surprisingly well. I [hopefully] will start working on extra obstacles for the levels next time.
Current problems:
Running slides for a while after stopping
Player doesn’t lock upright based on gravity (my current fix is currently causing rotation lock and is very clunky)
Grav gun increases strength of gravity based on distance
Fall Up Devlog Day 2: 4/29/2025 (PM)
Today, I tried to resolve the issue of upright locking. It failed miserably. I tried recording the current rotation, then resetting it after setting the up direction. The problem was that it now did not interact with the up direction, so as I was messing with that, I got 45° rotation lock, and the up direction changes jarringly fast. I will need to work on that before continuing work. See ya later!
Current problems:
Running slides for a while after stopping
Player locks up direction surprisingly fast, and rotation is not full 360°
Grav gun increases strength of gravity based on distance
Fall Up Devlog Day 3: 5/9/2025 (PM)
I worked some more on trying to get the rotation working. This time, I decided to try tweening a t value, and interpolating the rotation with the up direction. This worked beautifully. However, the y rotation is constantly (slowly) turning towards 180°. This is causing a 90° rotation lock. Hopefully I can fix this simply while using my current solution. Maybe someone can help me?
Fall Up Devlog Day 4: 5/14/25 (PM)
I didn’t get much done today, what with homework and forgetting and dinner. I continued work on the rotation problem, but didn’t get far. Solution is still the same, and I learned that AI cannot help with development or coding. Better luck next time? 🍀 🤞🏾
Fall Up Devlog Day 5: 6/5/25 (PM)
I decided to try to undo the gravity and work on it later. I created a ball for puzzle button pressing, as well as a picking up items system. Feeling much better now.
Fall Up Devlog Day 6: 6/6/25 (AM)
I’ve noticed a small error in the pick up system, where the player drops the item as it falls outside of the raycast. I feel that this could become a feature, adding more difficulty to the puzzle game. I made a button as well, but it launches the player up for some reason instead of moving down.
Fall Up Devlog Day 7: 9/18/25 (PM)
Oh my god. I’ve neglected writing in the log for a bit, so there is much to tell. I fixed the button by changing it to a trigger hitbox instead of a physical one. I added a glowing ball and cube unaffected by gravity. I turned off all lights while making the glow ball, and screwed up all of the lighting. Today, I came back, and fixed the lighting by instead of using emissive materials, I used point lights for the glow ball and area lights for the ceiling lights that I added. I removed the grav mat texture because it looked creepy, and now the grey-white shiny material looks very good.
Haven’t done problems in a while, so here’s an update;
Current problems:
Running slides for a while after stopping
Player locks up direction surprisingly fast, and rotation is not full 360°
Grav gun increases strength of gravity based on distance
Lighting is weird
Levels?
Holding objects are dropped if you look away too quickly
Held objects clip through walls if you move up to a wall while holding it, and the wall causes the object to be dropped and lost forever
Fall Up Devlog Day 8: 9/26/25 (PM)
I resolved the dropping held objects if you look away, but due to Unity’s poor physics interactions when using Rigidbody.MovePosition(), I was unable to fix the problem of dropping the object while holding it behind a wall. However, the object will not fall unless you let go now. Also added one level from my notebook, but decided not to keep it in the editor for now until I resolve more pressing issues.
Current problems:
Levels?
Holding objects are dropped if you look away too quickly
Held objects clip through walls if you move up to a wall while holding it, and the wall causes the object to be dropped and lost forever
Fall Up Devlog Day 9: 9/30/25 (PM)
I polished object holding, using AddForce instead of MovePosition, which fixes wall clipping and makes lifting objects much smoother. Also I got an idea to reduce sliding from something I left in the code. Setting velocity to zero after applying force may clean up stops.
Current problems:
Levels?
Held objects clip through walls if you move up to a wall while holding it, and the wall causes the object to be dropped and lost forever
Fall Up Devlog Day 10: 10/13/25 (AM)
I worked on an exit room, but the lighting was messed up, so I need to find a better idea for the door to lead to. Since I want to polish everything and get all of my assets in a row before I start making levels, this means I need a GUI. I’m quitting today because I hate GUIs and that’s going to be a problem for future me.
Current Problems:
Make an exit room
Make a loading screen
Make a GUI
Make a main menu
Make levels
Fall Up Devlog Day 11: 10/24/25 (PM)
Today, after asking an AI to motivate me, I finally got to work. I got the reticle onto the screen and it works okay, I reset all of the positions so as to make building settings easier, and I began working on the exit room. Future me still has to deal with the menu though. :(
Current Problems:
Make an exit room
Make a loading screen
Make a GUI
Make a main menu
Make levels
Fall Up Devlog Day 12: 10/26/25 (PM)
Exit room is done! Complete with lights, a wall that appears after the player enters, and a chair that can be picked up and thrown, but not sat on. Today was really fun! Especially the chair. That is peak gameplay. The main menu is going to be a pain in the ass.
Current Problems:
Make an exit room
Make a loading screen
Make a main menu
Make levels
Fall Up Devlog Day 13: 10/28/25 (PM)
Today is just brainstorming for Main and Pause menus, and maybe loading screens. Here is a list of ideas, jumbled up into random bullet points:
- Minimalist
- Sleek, tech-ey font
- Maybe some particle effects, orbiting and such
- Buttons orbit each other?
- Main menu falls in from top?
- Loading screen demonstrates orbiting, falling, shifting gravity
- Loading screen has tips?
- Pause menu blurs background
- Give UI elements physics?
Also I just thought of a ton of new problems :(
Current Problems:
Make a loading screen
Make a pause menu
Make a main menu
Make sound effects
Make particle effects
Make levels
Fall Up
Still in development... Devlog posts are here to track progress tho!
| Status | In development |
| Author | BurnedSchematic |
| Genre | Puzzle |
| Tags | 3D, First-Person, Singleplayer, Unity |
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